Art 2
This was done using Gimp 1.2 (with standard extras and perl-fu)
This built on the techniques of the previous work and did a few more things as well.
This is the final artwork, Avon turning to stone:
- Find colour photo of character, tweak it if you want first, and then remove all background. Save the selection as a channel, or save the Layer Mask as a channel. You will need it later.
- Select -> None
- Duplicate the layer twice. Call one "face1" and the other "face2".
- In the "face1" layer, use the Select-Elliptical-Regions tool to select a portion of the face.
- Invert the selection. Feather selection (by a fair amount). Cut out the remainder of the layer with Edit -> Cut. Hide.
- Make "face2" active. Invert the selection again, so that it's an oval again. Enlarge the selection (Select -> Grow), invert, feather, and cut. This should leave you with a larger section of the face.
- Desaturate face2.
- Make another duplicate of the original person layer. Call it "postered".
- Desaturate "postered" and posterize it (8 colours).
- Duplicate "postered" and call the duplicate "bump-map-template".
- Make a new white layer.
- Hide everything but the white layer and "bump-map-template".
- Merge Visible Layers.
- New layer, white, called bump; bump-map it with combined-bump-map-template.
- Follow the proceedure for Carving effect to make Shadows and Highlights layers from the bump layer.
- Make new white layer called "texture-stone". Fill with Slate pattern.
- Now, we could have left it at that, but I wanted to do something more; actually have a different background than just Slate. So, go back to that original selection you saved to a channel, and convert to selection.
- Invert the selection. Increase the size of it by a few pixels, feather if need be. Invert the selection again.
- Make sure the texture-stone layer is active, and Edit -> Cut. Now you have the stone texture just behind the Person, while the rest should be transparent.
- Reorder the layers if need be in this order:
- face1 (mode: normal)
- face2 (mode: normal)
- postered (mode: screen)
- shadows (mode: multiply)
- highlights (mode: screen)
- texture-stone (mode: normal)
- bump-map-template (if you want to keep it; otherwise just delete it)
- original person layer (if you want to keep it; otherwise just delete it)
- The background I finally stuck with after much experimentation
was made up of three layers, created as follows:
- New white layer at bottom, called texture. Pattern fill with Slate.
- New white layer above "texture", called "overlay whirl".
- Filters -> Render -> Clouds -> Plasma
- Desaturate.
- Filters -> Distorts -> Whirl-and-Pinch; tweak this until you like it.
- To make this fade in the middle, Add Layer Mask, and then do a black-to-white radial gradient fill in the layer mask.
- Change the mode to Overlay.
- The third layer adds the brown tint. Make a new white layer between "overlay whirl" and "texture".
- Colour fill with the chosen colour (in this case, brown).
- Make this fade away at the edges by adding a layer mask, and then doing a white-to-black radial gradient fill in the layer mask.
- Change the mode to Color.
- Flatten image and save as .jpg Undo and repeat for different backgrounds if you can't make up your mind.